Reduction modifiers have a larger effect than mult modifiers. Let's say a species has a base growth speed of 3. They have a trait with pop_growth_speed = 0.25 increasing growth speed by 25%. Their habitability on the planet gives them pop_growth_speed = -0.10 The empire has a temporary modifier giving them pop_growth_speed_reduction = 0.25 There final growth speed is: (3 * (1 + 0.25 + -0.1)) * (1 - 0.25) = (3 * 1.15) * 0.75 = 3.45 * 0.75 = 2.5875A Reduction modifier of 1 will always result in 0, no matter what add or mult modifers are applied as well.
Stardrive Патч 1.15
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